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Tuesday, 03 November 2020

Hero Orientation Time - Prisma Arena is finally here!

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As of posting time, there are ten days to go until we finally get to release Prisma Arena. It’s been a long road, almost three years of design and development, honing and perfecting a game that we honestly believe will open up the world of arena combat games to a much wider audience than any...

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Tuesday, 20 October 2020

It's Essen Time Again! (Kind Of...)

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This time last year, the office was abuzz with organisation and (minor) panic, as it always is when October comes around. Pallets of games and booth equipment were travelling across Europe, the phone was ringing off the hook as we attempted to locate to the nearest metre where stuff actually ...

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Tuesday, 29 September 2020

You ARE a Game Designer

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The weekend on social media, as it is prone to do, threw out some “interesting” discussion, this time on the idea of game designers. Without outright naming the person who kicked it all off - honestly, you can just head to Twitter and see for yourself with only a couple of clicks - it was put...

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Tuesday, 22 September 2020

Perfect Prototyping (on a budget)

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Making games is… not a simple process. There’s the testing, of course, making sure that the game actually works and can’t be broken in terrible ways. There’s production, ensuring that the actual game looks great and stands up to repeated usage. There’s distribution, working out deals with com...

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Tuesday, 15 September 2020

Steam-y Windows (and Mac!)

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Welp, we’re on lockdown again here in sunny Belfast, kind of. Anyone in the Belfast council area (so, us) and a few other places around Northern Ireland are no longer allowed to visit each other's homes - the heady days of managing to sneak a quick couple of face-to-face games (ie: some...

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