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Prisma Arena is a fast-paced game of over-the-top arena combat. Beginning as novices recruited for your ability to channel Prisma - your inner light - you will train in the martial art of Prismakata. Each fighter is joined in the arena by Mo’kon, creatures that embody individual emotions, and will learn to blast, strike and perform powerful combos as they attempt to bounce their opponents out of the Arena.

Play Experience

Designed by Rory O'Connor (Holding On: The Troubled Life of Billy Kerr) and John Fiore (Untold: Adventures Await), Prisma Arena is a game for 2 to 4 players that looks to reimagine arena combat for a new generation of gamers and their families. Players will gain experience in the arena by fighting alongside a variety of Mo'kon while sparring against fellow trainees. As each victory is won, new powers can be collected alongside special removable stickers that allow for unique character customisation - however, players can still grow even after a defeat, as they work to improve from Novice status up to the rank of Guardian.

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The Brains Behind This Game

These are the people involved in creating this game and what they wanted to say about it

John Fiore, Game Design

I've always wanted a skirmish game that was easy to learn but deep and surprising to play, where a novice and a vet could be equally competitive - and the Hub pulled it off!

Rory, Game Design

A personal goal of mine was to ensure that Prisma Arena was both affordable and inclusive in terms of gameplay and representation. A key moment in the games development was the idea to use removable stickers so players can customise their Heroes' appearance. I still really enjoy watching children and adults as they customise their character before a game.

Ciaran Lucas, Cover & Gameboard Illustrator

I was super excited to be involved on a game with such a supportive, inclusive message and rich vibrant style! Can't wait to see people enjoying it as much as I have!

Sean "Cheeks" Galloway, Character Design

It's not every day one gets to work on such a meaningful project. Prisma Arena is one of those! It's relevant and has heart. It was an absolute pleasure and honour to work with an extremely, super-talented team.

PJ Holden, Costumes & Additional Illustration

It was an enormous pleasure and privilege to work on Prisma Arena for Hub Games (working in a studio with the rest of the team was an especial treat, their enthusiasm was infectious). Had the great gift of working from original designs by incredibly talented Cheeks Galloway, and it was my pleasure to add exciting new costumes for each of the characters as well as get to pitch my oar in on elements of design throughout

Winnie, Graphic Design

Arcade brawler in a box with a prismatic comic punch. It's went through rigorous testing and tweaking, a bit of a graphic rollercoaster but it was worth it in the end.

More about the Game...

Stay tuned for more videos and updates.

BGG Game Preview in Cannes

A quick chat with Rory O'Connor and BGG's Beth Heile on Prisma Arena at #FIJ2020. 


Prototype Unboxing

The first (very advance!) copies of Prisma Arena are rolling off the presses. What can you expect to find inside this brand new arena-fighting game?

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